Comments

Log in with itch.io to leave a comment.

Would anyone mind recording a walkthrough? I can't use my headset now, so I'd love to see how the game looks. Thanks <3

How do I get past the part where I'd have all the triangular tablets put in the pyramid thing and press the button? I just see the beams touch 4 pillars and a light in the center. I tried bringing the pillars down so light hits the crystals, but rotating and pulling didnt seem to do the trick. Could just be bad at rotating them maybe. My controller is awkward to manage properly rotating, so I'd done bits at a time. Also tried pressing the buttons again, but they don't respond.

Sure thing!

  1. Push the red buttons on either side of the center pyramid. This will rotate the pyramid*
  2. Rotate the pyramid so the symbols on the tablets match the symbols on the floor. When you do this, the light beams will be reflected through the four tall, thin obelisks.
  3. Grab and rotate each obelisk by the handle until its light beam hits the nearest column. The column should light up when the beam hits the correct place.
  4. When all four columns are lit, the beams should disappear and the pyramid should open.

*Some users are experiencing a bug where the red buttons don't always work when all the tablets are in. It might help to rotate the pyramid first before putting in the tablets.

I played in the quest 3 and it worked fine. I really enjoyed it. Though I agree with the other feedback on the rock throwing, the  red button and the restart button.

I only found 3 endings - how many are currently reachable?

(1 edit)

Edit: Ending list is available
https://desidee.itch.io/changing-time-vr/devlog/754383/ending-list

This is a great game, really like the gameplay elements along with the story! Is there any way that you could possibly make a guide so that we can find all of the possible endings? And like other suggestions, some sort of button to go back to certain checkpoints, and the pot XD other than that, this is amazing, i love the game and cant wait for the next update! Now to try and find those other endings...

(1 edit)

Edit: Ending list is available
https://desidee.itch.io/changing-time-vr/devlog/754383/ending-list

Not a bad start, but there are a few things that hurts the experience.

For starters, the character themselves: the head slips into the camera as you walk around because of the animation, blocking the vision from time to time. Perhaps trying to remove the animation from the hips up could help?

Second, like some people mentioned: the buttons to rotate the pyramid stops working. Seeing as you're using UE, I can't tell what the blueprint looks like, so I don't really want to suggest anything.

Third, two words... Restart button. I've seen a few people suggest it and seeing as right now, the only way to restart is but closing the game, I can't recommend it enough.

Fourth, this is more of a concern than a problem: the tablet hidden on the pot resting atop of the wall is hard to reach with a piece or rubble, not only that, but I'm pretty sure the tablet almost got stuck up there when I tried it. Perhaps a check to make sure it's not stuck up there would be good. As for reaching it, I'm not sure. Perhaps a larger hit box would be enough?

As for a quick suggestion, perhaps making the body align with the player's hand or something would be nice. It's a shame you can't get a decent view from the side in the mirror.

I'm sure you can make a great game with this though. Just need a bit more polish.

Oh yeah, I’m with you on that cursed restart button! It’s actually already there, but I had to hide it. Works fine in the UE builder and test modes, but for some reason, it causes the packaged game to crash every time!

Anyway, thank you so much for the feedback! I’m working on another release to fix as many of these issues as I can.

Want to play, but need VR. If I bought a Playstation VR set to use on PC, would it work? Would give me multiple options to use VR for. Saw some Minecraft like VR game, and I came back to this to potentially kill 2 birds with 1 stone.

From what I'm seeing online, it can work, but not directly. It seems you might need an adaptor and some third party software (Trinus VR seems to be the most recommended). Of course, I can't guarantee or endorse these methods, since I don't have a PSVR, but here are a couple of websites that explain the process they used:
https://www.techadvisor.com/article/732131/how-to-use-playstation-vr-on-pc.html
https://www.lifewire.com/how-to-connect-psvr-to-a-pc-5197483

Ordered a Meta Quest 2 set on sale which should b here by Monday. May be able to try the game and donate a bit once I get it in. :>

Great! I hope you have as much fun with VR as I have!

Deleted 12 days ago

Here is another link that suggests connecting your Quest to Steam VR and running it that way. While I don't have a Quest to test with, Steam VR is able to run the game fine on my system. Hope this helps: https://www.businessinsider.com/guides/tech/how-to-play-steam-games-on-oculus-qu...

this is for steam games

Honestly i doubt you'd want to publish it to steam bc it has a paywall putting them in i believe

While in steam vr, just open desktop and run exe.

Could you show a screenshot? all it's showing me is the screen i would see if i wasnt using vr

Start QuestLink, check the desktop from the menu, and double-click the downloaded app to start it. Steam is not required. (I used a translation site.)

I'm new to playing on anything other than steam games, how do i run the game using a quest 2

I'm not familiar with the Quest, but from reading online it looks like you need to 1) link it to your PC with a link cable or AirLink, 2) Open the Quest app from your PC and change the settings to allow Link, then 3) Open the browser from inside the Quest app and open the game. It might require permission because it's a 3rd party game. This website has more, better information: https://www.thegamer.com/play-pc-vr-games-meta-quest3/

(1 edit)

All this says is how to connect to airlink, it doesnt help trying to open an exe file. Nowhere from where i was looking helped either. Might just not be possible

Had an issue at the start reaching down where the floor would just move away from me, is there a way to avoid this?

(1 edit)

It sounds like you might have gone out of bounds for your tracking. In the next update, I'm going to try including some grab assists so you won't need to go that low. Please give me a little time :)

how do i play it on quest

I'm not familiar with the Quest, but from reading online it looks like you need to 1) link it to your PC with a link cable or AirLink, 2) Open the Quest app from your PC and change the settings to allow Link, then 3) Open the browser from inside the Quest app and open the game. It might require permission because it's a 3rd party game. This website has more, better information: https://www.thegamer.com/play-pc-vr-games-meta-quest3/

(2 edits)

Great game, definately a top teir for this style of game, and in VR too.

I think I've gotten the first secret and found the second (though not entirely sure how to solve it yet) and really like some of the sizes you can get to with the first secret (though I always like even BIGGER).

I played on a classic Vive and had no issues outside of soft locking if I went to fast in slotting in the glyphs. I also feel a restart from post TF option would be good to cut down on some of the time spent (though the TF itself IS always fun...)

EDIT: I have gotten the 2nd secret and hopefully with out spoiling too much for other potential players, I must ask if there are any more gems past the post sandstorm white gem or any more secrets...

Deleted 13 days ago
(3 edits)

It's great to see a new made-for-VR TF game!

Some feedback:

  • It would be really nice to have a "Restart from ending/checkpoint/crystal" button at the end of the game. Skipping right to the part where you make the decisions which decide the ending would reduce the tedium of replaying the game for all of the endings/final forms.
  • I played on Quest 2, and I had some issues with shadows. They were rendered differently in each eye and frequently flashed in uncomfortable ways (especially when looking at the center pedestal, but also the wall the pot is sitting on). Fixing them would be ideal, but adding the ability to disable them would likely be a good enough band-aid fix if it's not impacting most players.

Thank you for the feedback! I'll look into the shadow rendering. For the time being, I believe if you set the graphics to "low", that should disable dynamic shadows - though it will also reduce overall settings.

Hey, love the concept, was really looking forwards to trying it, unfortunately, for some reason, my characters body is upside down and very far away from where its supposed to be ? I managed to grab the crystal in the intro but everything after that was p much impossible. I played on valve index with the index controllers if it helps. Hope you'll manage to fix it !

Thank you for letting me know! The Index seems to be having the most trouble - unfortunately, I don't have one to test with, so it's likely to be an uphill climb getting it all to work.

Just want to say first off, love the concept and can't wait to see more stuff added or like this in the future. This could very well be a 'me' problem but I think I am just too tall to play this properly, no matter how I try to adjust my height, I can never get low enough to pick something up. Do you have plans for like a magnetic pick up system? Keep up the good work, Dee.

Thank you! I've gotten a few comments like this, I will be adding some kind of grab assist in a future version.

i have a question

can you cake playable on pc, becouse i dont have a vr but i want to play this game.

(+2)

Yup! I'm working on it now, should be coming out in a few months.

thank you!!!!

you are a realy good person.

playing on og Quest. red buttons stop working after i have put the 4 tablets in. nothing else seems to function besides spinning the poles, which doesn't seem to do anything.

Thank you! Yup there seems to be a bug with those buttons. I will try to fix in the next release.

I restarted a few times in order to finish the game, and it seemed to me that the tablet that caused the red buttons to stop functioning was specifically the tablet in the pot at the top, the buttons continued to function as long as that one wasn't in.

Very good game! I can't wait to see future updates.

Requests:.

1. I want to play while sitting down.

When I sit down to play the current version of the game, I can't pick up things that have fallen or my character falls to the ground.

2. I would like to have a save/load function.

Questions: 

3. How do I destroy the pots on top? I tried to throw a stone, but it didn't reach the jar properly.

Thank you for the comment, I’ll try to address the pot problem in the next update, and look into a sitting change down the road.

Played on Valve Index. This feels like a great concept.

Some issues that may be related to Index were:
1. The first, very minor, is the player's hands were at the "wrong angle." Throwing quotes around that because it's probably because of the angle that the Index controllers report vs other controllers. I have seen a lot of other games with this and it makes me think there should be a way for SteamVR (or you) to detect and correct this. Probably not something you can test without Valve Knuckles of your own.

2. The player model's arms aren't as long as mine are, and so grabbing objects was more difficult than maybe intended. I have seen other games put the character hands exactly where the controllers are, warping the model as needed.

3. The player model got stuck a lot, and the torso didn't follow my movements. I thought at first this was a tracking issue on my end, but I could 'control stick walk' to translate across the map and the model didn't follow. This happened most often when near objects in the map, or when holding objects.

Thank you for this information! It looks like the Index is having the most issues. I'm not sure how much I'll be able to fix, but I'll do all that I can for the next version. Thank you again for reporting!

(+1)

I played it on Quest 2, and like your other works, this one was very fun.

I tried to play it again, but the red button stopped responding, which is a shame.

I hope that in future updates there will be an option to switch between movement and camera rotation controls. Also, I want the arms to be straighter.

I look forward to seeing your future works.

(I used a translation site, so I'm sorry if it's hard to read)

(+1)

Thank you! I'm glad you liked it!

One other user also mentioned a bug with the red button. It seems like restarting it fixed the problem for them, but I'm trying to find a fix in the game.

Thank you again!

Deleted 17 days ago

Could you provide a controls list for Meta Quest 2? Am using virtual desktop to run the game, and I can't do anything but walk around

I'm not very familiar with English and don't know which control list you are referring to (sorry).

The settings for quest2 are exactly as they were when I purchased it. Notice that you grab things with the trigger button, not the grip button.

(+1)

Does it work with meta quest 2?

I haven't tested with that, but I used Open XR which is included in the Oculus App so it should work. Please let me know if you try it with or without success!

(+1)

Somebody's returning to their roots, I see. :P

(+1)

Very much so! I've been wanting to make a VR game since I first started making games!

(+1)

so this game is only for VR version not windows one ?

(+2)

Correct. VR only.

Description says a desktop version "won't be ready for a couple of months or so."

(+2)

Yup, a few months from now. Thanks for the assist TheGeeb81!